Mafia 3 Rackets Map: All 18 Rackets & Bosses
Full Mafia 3 rackets map breakdown for all 9 districts in New Bordeaux — every racket boss, location, and max earn value in one guide.
If you're trying to take over New Bordeaux without missing a single income source, a proper Mafia 3 rackets map is the fastest way to plan your run. Every district hides two criminal operations, each with its own boss, its own front business, and its own earn ceiling. Knowing where they are — and who runs them — is the difference between a $1.5 million empire and a half-finished playthrough.
Related Mafia III guides you may find useful:
- Mafia 3 Save Game PS4 — Money Cheats & Saves
- Mafia III Plain of Jars: Lincoln Clay's Prequel Story
- Mafia III Beginner Tips and Tricks for New Bordeaux This guide breaks down all 18 rackets across the 9 assignable districts, including exact locations, boss names, and maximum earn values, plus how racket income actually works and how to wire it into your underboss strategy. The Mafia 3 rackets map data below is drawn from the Mafia Wiki and cross-checked against community guides.
How Rackets Work in Mafia III
Rackets are criminal operations you seize from the Marcano Crime Family. Each of the nine assignable districts contains exactly two rackets, and each one is controlled by a Racket Boss. To flip a racket, you first need intel — either from a Racket Contact or by interrogating a Racket Informant in the district.
Once you've located the boss, you can kill them or recruit them. That single choice permanently affects the racket's income, so it's worth understanding before you pull the trigger.
What Rackets Do After You Take Them Over
- They generate passive income that flows into your total earn, which determines underboss perks.
- They become safehouses. Most contain a Medicine Cabinet and a Weapon Locker stocked with a weapon and ammo or a Tac-Vest — free supplies on every visit.
- They protect you. If a retaliation squad is chasing you, the guards at a racket you own will fight to defend you.
That last point matters more than most players realize. On higher difficulties, a nearby owned racket is often the only thing between you and a wiped-out mission.
Full Mafia 3 Rackets Map: All 18 Rackets by District
Here's the complete breakdown. Earn values are the maximum potential per racket, achieved only after you complete trafficking runs and drop shipments for the operation to sell.
| District | Racket | Boss | Location | Max Earn |
|---|---|---|---|---|
| Barclay Mills | Garbage | Paul Simmons | Di Napoli Waste Removal | $60,000 |
| Barclay Mills | Guns | Pete Santini | Barclay Railways | $60,000 |
| Delray Hollow | Prostitution | Merle Jackson | Perla's Nightclub | $50,000 |
| Delray Hollow | Smack | Charlie Kincaid | First Baptist Church | $50,000 |
| Downtown | Construction | Jimmy Cavar | Cavar Construction Site | $60,000 |
| Downtown | Blackmail | Frankie Bernard | Imperial Men's Health Club | $60,000 |
| French Ward | Sex | Harry Robicheaux | Un Belle Jardin | $70,000 |
| French Ward | Drugs | Doc Gaston | Big Mouth Jazz Club | $70,000 |
| Frisco Fields | Slave Trade | Chester Moreau | Bellaire's Supermarket | $70,000 |
| Frisco Fields | PCP | Bobby Bastian | Duvall Hall Science Center | $70,000 |
| Pointe Verdun | Moonshine | Carl Bevers | Sweetwater Distillery | $50,000 |
| Pointe Verdun | Protection | Sonny Blue | Roberdeau Meat Packing | $50,000 |
| River Row | Union Extortion | Andy Turetto | Rigolet's Canning Company | $50,000 |
| River Row | Contraband | Roy Thibideaux | Skidaway Durables | $50,000 |
| Southdowns | Gambling | Johnny "Two Dicks" Peralta | Wilcock's Saloon | $70,000 |
| Southdowns | Black Market | Artie Higgins | Mama Righetti's Bakery | $70,000 |
| Tickfaw Harbor | Auto Theft | Junior Holland | Best Oil Racket | $60,000 |
| Tickfaw Harbor | Smuggling | Pops Holland | Holland Bros. Shipping & Freight | $60,000 |
Two things jump out from that table. First, the three richest districts — French Ward, Frisco Fields, and Southdowns — top out at $70,000 per racket, which is $140,000 per district. Second, the poorest districts sit at $50,000 per racket. If you're optimizing for money, the map isn't evenly weighted.
Rackets by Earn Tier
| Tier | Max Earn Per Racket | Districts |
|---|---|---|
| High | $70,000 | French Ward, Frisco Fields, Southdowns |
| Mid | $60,000 | Barclay Mills, Downtown, Tickfaw Harbor |
| Low | $50,000 | Delray Hollow, Pointe Verdun, River Row |
How to Maximize Racket Income
The number on the map isn't what you actually collect. Your final earn depends on three decisions made during the takeover.
Recruit Instead of Kill
Recruiting a racket informant adds between $1,000 and $4,000 to that racket's earn — per informant. Recruiting the racket boss instead of killing them adds between $2,000 and $5,000. Stack those across 18 rackets and you're looking at a meaningful chunk of change, especially in the $70,000 districts where the ceiling is highest.
Run Trafficking Missions
Even with every boss and informant recruited, a racket won't hit its maximum earn until you complete trafficking runs and deliver the shipments to the racket so it can sell them. This is the step most players skip, then wonder why their earn bar is stuck.
Watch the Underboss Perk Thresholds
Perks from Cassandra, Vito, and Burke unlock based on their total earn, not yours. The rackets you hand to each underboss directly determine which perks you get and when.
Assigning Rackets to the Right Underboss
Here's where the rackets map becomes a strategy tool rather than a checklist. Community guides — including a widely used Steam guide on keeping all underbosses alive — consistently report that each underboss has districts they consider "theirs."
| Underboss | Preferred Districts | Notes |
|---|---|---|
| Cassandra | Delray Hollow, Barclay Mills, French Ward | Her home turf is Delray Hollow |
| Vito Scaletta | River Row, Downtown, Southdowns | Community reports he also values Tickfaw Harbor highly |
| Thomas Burke | Frisco Fields, Tickfaw Harbor, Pointe Verdun | His contraband background fits the harbor |
The practical rule from experienced players: assign rackets to the same underboss who will eventually receive the district containing them. If you split a district's rackets between two underbosses and then hand the district to a third, you're inviting resentment and lost perks.
The Minimum Two-District Rule
Community testing indicates each underboss needs at least two districts to stay loyal. Neglect one of them too badly and they can turn on you — which costs you their perk tree entirely. If you're chasing the "We're in This Together" achievement, avoid reassigning districts during the final sit-down; the underbosses don't take it well.
Using an Interactive Map Alongside This Guide
Static tables are great for planning, but when you're actually in-game and hunting a specific boss, a filterable map saves real time. The MapGenie interactive map for New Bordeaux lets you mark locations as found, track collectibles, and add custom pins — useful when you're sweeping a district for informants before a takeover.
Pair it with the in-game district view: the racket icons appear once you've gathered intel, so if a racket isn't showing up, you haven't talked to the right contact yet.
Common Mistakes Players Make With Rackets
- Killing bosses for speed. It's faster, but you permanently cap that racket's earn below its potential.
- Skipping trafficking runs. No shipments, no maximum income — the bar simply won't fill.
- Ignoring informants. Each one is worth up to $4,000. In a $70,000 racket, that's a real percentage.
- Splitting rackets and districts across different underbosses. This is the single most common cause of underboss betrayal, per community reports.
- Forgetting rackets are safehouses. Free Tac-Vests and ammo are sitting in buildings you already own.
Quick Reference: Rackets Worth Prioritizing
If you only have time for a partial playthrough, hit these first:
- French Ward — two $70,000 rackets and reasonably central.
- Southdowns — another $140,000 district, and the gambling racket sits in a compact area.
- Frisco Fields — highest-value district, though the missions run longer.
- Tickfaw Harbor — $60,000 tier, but community members note Vito values it heavily for smuggling perks.
For the full picture on how district assignment interacts with the story's ending, see the official Mafia III page on 2K's site, which outlines the game's core takeover systems.
FAQ
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