Mafia III Map Guide — All Districts & Collectibles
Master the Mafia III map with our full guide to New Bordeaux's districts, collectibles, rackets, and the best interactive map tools for 100% completion.
New Bordeaux is enormous, and the in-game map only tells you so much. If you're trying to track down every collectible, flip every racket, or just figure out which district to take over next, a proper breakdown of the Mafia III map saves you hours of aimless driving. This guide covers every named district, the collectible types scattered across them, and how to use interactive map tools to hit 100% completion without missing a single Playboy magazine or Vargas painting.
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New Bordeaux at a Glance: The Full District Breakdown
The Mafia III map is divided into nine distinct districts plus the surrounding bayou, and each one has its own economy, racket types, and collectible density. The city is split into three rough zones: the downtown core, the industrial waterfront, and the outlying suburbs and swamps.
| District | Zone | Racket Focus | Notable Landmarks |
|---|---|---|---|
| Downtown | Central | Vice, extortion | City Hall, high-rises |
| French Ward | Central | Drugs, contraband | Voodoo shops, nightlife |
| Barclay Mills | Industrial | Smuggling, guns | Factories, rail yards |
| Delray Hollow | South | Protection, gambling | Lincoln's home turf |
| Frisco Fields | North | Money laundering | Suburban mansions |
| Point Verdun | North | Weapons, theft | Old military fort |
| River Row | Waterfront | Contraband, shipping | Docks, warehouses |
| Southdowns | South | Drugs, vice | Housing projects |
| Tickfaw Harbor | Waterfront | Smuggling | Cranes, cargo terminals |
Beyond the city limits, the bayou region connects several of these districts and hides its own share of collectibles and side activities. Community reports consistently flag the bayou as the easiest place to miss items because the in-game map gives you almost no landmark reference points out there.
Why District Order Matters
You can tackle districts in almost any order, but the game's difficulty scaling rewards you for clearing the southern districts — Delray Hollow and Southdowns — before pushing north into Frisco Fields and Point Verdun. Each district you fully flip gives you access to better weapons, more cash, and additional underboss perks, so snowballing early makes the later, tougher territories far more manageable.
How to Use an Interactive Mafia III Map
The in-game map shows you racket locations and mission markers, but it does not track collectibles in any meaningful way. That's where third-party interactive maps come in, and the most popular option is the MapGenie interactive map for New Bordeaux, which layers every collectible, racket, and point of interest onto a zoomable satellite-style view.
Here's how to get the most out of one:
- Filter by category. Toggle on only the collectible type you're hunting — Playboy magazines, Vargas paintings, hot rod parts, or album records — so the map doesn't become a wall of icons.
- Mark locations as found. Most tools let you check off items as you grab them, which is essential for a 100% run spread across multiple sessions.
- Use the distance measurement tool. MapGenie includes a distance tool and a sniping radius overlay that shows 50-meter increments, which is genuinely useful for planning stealth approaches to racket bosses.
- Save presets (paid tiers). Free users can track items, but saving custom presets and running multiple playthrough profiles typically requires a Pro upgrade.
If you prefer a reference that lists locations by name and category rather than plotting them geographically, the Mafia Wiki's Locations in Mafia III page is a solid companion resource for cross-checking what's in each district.
In-Game Map Limitations to Know
A few things the built-in map simply won't do for you:
| Feature | In-Game Map | Interactive Map |
|---|---|---|
| Collectible tracking | No | Yes |
| Racket income display | Partial | Yes |
| Distance measurement | No | Yes |
| Custom markers | Limited | Yes |
| Multiple playthrough profiles | No | Pro tier |
The takeaway: use the in-game map for navigation during missions, and keep an interactive map open on a second screen for collection runs.
Collectibles on the Mafia III Map: What to Hunt
There are four main collectible categories spread across New Bordeaux, and each one feeds a different achievement or unlock. Knowing what you're looking for — and roughly where each type clusters — keeps you from crisscrossing the map.
Playboy Magazines
These are the most numerous collectibles and appear in nearly every district. They're usually tucked inside buildings, on desks, or in back rooms you'd otherwise skip. Because they're interior items, you'll often need to clear a location of enemies before you can grab them safely.
Vargas Paintings
Vargas paintings tend to appear in wealthier districts — Frisco Fields and Downtown are hotspots. They're frequently hung on walls in mansions and offices, so check upper floors and private rooms rather than street-level areas.
Hot Rod Parts
These are scattered in industrial zones like Barclay Mills and Tickfaw Harbor. They're often in garages, warehouses, and junkyards, which fits the theme but makes them easy to overlook if you're speed-running rackets.
Album Records
The rarest category, album records, show up in music-related venues and a handful of story locations. Miss one during a mission and you may need to revisit the area later, so grab them on your first pass whenever possible.
Rackets, Income, and District Control
The heart of the Mafia III map isn't collectibles — it's the racket system. Every district contains two or three rackets, and each racket has a boss you need to either recruit or eliminate. Flipping rackets builds your daily income and unlocks the district's main story mission.
| Racket Type | Typical District | Income Potential |
|---|---|---|
| Protection | Delray Hollow, Southdowns | Low–Medium |
| Gambling | Downtown, French Ward | Medium–High |
| Drugs | French Ward, Southdowns | High |
| Smuggling | Barclay Mills, Tickfaw Harbor | High |
| Weapons | Point Verdun | Medium–High |
| Money Laundering | Frisco Fields | Very High |
Assigning Rackets to Underbosses
Once a district is fully under your control, you assign its rackets to one of your three underbosses — Cassandra, Burke, or Vito. This decision affects your income, the perks you unlock, and which underboss eventually turns on you if you neglect them. The community consensus is to spread rackets fairly evenly early on, then commit hard to one underboss once you've decided whose endgame perks you want most.
A common player-experience tip: give Burke the industrial districts (Barclay Mills, Tickfaw Harbor) since his perks favor vehicle and demolition play, and give Vito the high-income downtown rackets to maximize his passive cash bonuses.
Tips for Efficient Map Clearing
Clearing the entire Mafia III map is a long haul. These habits make it faster:
- Clear collectibles district-by-district. Don't chase items across the whole city at once — finish one district's rackets and collectibles before moving on.
- Use fast travel points. Unlocking fast travel early cuts your driving time dramatically, especially between the bayou and downtown.
- Do wiretapping and junction boxes as you pass them. These side objectives reveal more of the map and often unlock safehouse perks.
- Bank your income before big fights. Losing cash on death stings; deposit regularly at your safehouse.
- Keep a checklist open. Whether it's an interactive map or a notebook, tracking what you've grabbed prevents repeat trips.
Common Missed Locations
Based on community reports, the most frequently missed spots include the bayou collectibles, upper-floor items in Frisco Fields mansions, and a handful of album records tied to one-time story missions. If you're chasing 100%, revisit these areas before finishing the main story, since some locations become harder to access afterward.
Frequently Asked Questions
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